![]() Add a zombie smashing buggy into the mix and you’ve got heaps of fun. The locals used to be big petrol heads so a lot of their infrastructure is still in place, only now it’s filled with the dead. Personally, one of my favourite places though is the buggy dirt track. There is also a massive hydroelectric dam where a lot happens. There’s a graveyard plus abandoned trains and military checkpoints throughout the place. Giant monuments built into the mountains. Tymon Smektala: The countryside map is extremely big (Slums + Old Town maps from Dying Light fit into the new map twice) so there are a lot of cool new places we added in. What can you tell us about the world outside of Harran? Which memorable location will players come across? We created this ominous mystery where you often find yourself wondering if what you are dealing with is genuine or even “supernatural” or is it all just big deception created by those using the outbreak to their advantage. Tymon Smektala: There are multiple sources of inspiration for the storyline, but if we had to narrow it down I’d say The X-Files and Twin Peaks are closest to the vibe we are going for. What inspired the storyline for Dying Light: The Following? Even today new players are getting into the game regularly while the existing fan base continues to come back in droves. But once we went live and responses and numbers of players online started coming in we were totally floored. We had an untested formula mixed with some sure bets so nobody could feel certain about anything. Some amazing games go on to flop while something that is the same thing over and over can end up selling millions and millions. I think the surprise comes from the fact that at launch we felt we had something good, but we were never 100% certain since you never know in the world of videogames. The other day we reached around 7million+ registered users. As a studio, this is our biggest independent success so the number of players is immense. Tymon Smektala: We’re still getting to grips with at times it to be honest. What are your thoughts on the success of Dying Light? Even today new players are getting into the game regularly while the existing fan base continues to come back in droves." "Once we went live and responses and numbers of players online started coming in we were totally floored. GamingBolt had a chance to speak to lead producer Tymon Smektala about Dying Light, The Following, upcoming trends like cloud computing for games and even if the team will visit Hellraid at some point. With The Following, Dying Light’s first expansion, Techland will be thanking fans for their support and updating the base game in many ways. This isn’t to discount the support that Techland offered, ranging from free DLC and additions to the gameplay along with bug fixes, tweaks and more. Critics were a bit mixed at launch but the Dying Light still built up a faithful cult of players. A year later and it’s still amazing to see the reception to Techland’s Dying Light. The game had a novel concept – an open world, first person survival horror game that implemented parkour mechanics with its hack and slash gameplay.
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